Hunter/ Real-Time (Game ready)
Hunter/ Real-Time (Game ready)

This is a real-time (game ready) character I modeled based on inspiration from Manilyn Toledana's concept.
Zbrush for Sculpting the body and fabric folds
Marvelous Designer for base of the clothing
Maya for retopo and UV layout
Mari for skin texture
Substance Painter for leather, metal and fabric texture
Marmoset Toolbag for lighting and rendering

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